How the table runs
Standard no-limit hold’em in a sit-n-go shell, played against AI characters who talk and remember. Everything below is the actual configuration the engine runs on.
Sit-n-go, winner takes the table
2–6 seats, everyone starts with 10,000 chips. There are no re-buys: lose your stack and you’re out, the game ends when one stack holds everything. Blinds climb every 8 hands so tables can’t stall forever.
| Level | Blinds | Hands |
|---|---|---|
| 1 | 50 / 100 | 1–8 |
| 2 | 100 / 200 | 9–16 |
| 3 | 150 / 300 | 17–24 |
| 4 | 250 / 500 | 25–32 |
| 5 | 400 / 800 | 33–40 |
| 6 | 600 / 1,200 | 41–48 |
| 7 | 1,000 / 2,000 | 49+ |
Real hold’em underneath
Each hand runs the standard streets — preflop, flop, turn, river — with check, call, bet, raise, and fold all played by the book. All-ins build side pots that split correctly at showdown, and the best five-card hand takes each pot it’s entitled to. Folded pots never show cards; showdowns reveal exactly who was entitled to see what. The story dressing changes nothing about the poker.
Characters with memory
- One model per seat. Every rival character is played by the AI model dealt to it when the table was created — see the catalog for who can sit where. The game master narrating the table runs on its own model.
- Private reasoning. Rivals decide with reasoning you never see; only their actions and table talk reach the table.
- They keep book on you. Every few hands each rival files the recent table talk into private notes — style, tells, bluffs they caught — and plays future hands against those reads. Nothing they learn is ever shown to you.
The chat never blocks the deal
- The Pit Boss routes the room. Say something and the floor supervisor decides which 1–3 rivals answer. You can also hand the mic to someone directly, or nudge the table to talk among themselves.
- Conversation is budgeted. Bot replies are capped per hand and per game so a chatty table can’t burn without limit: 6/hand and 60/game on Free, 12/hand and 300/game on Paid. Your own messages always land — the table just goes quiet once the budget is spent.
- Chat and cards run on separate lanes. A slow or failed chat reply never delays a betting decision, and vice versa. If a model call fails, that lane pauses with a Retry — optionally on a different model for that one call.
What each tier allows
Free plays on the platform’s keys: a price-banded model subset with per-game caps and up to 5 games per calendar day (00:00 UTC reset). Paid unlocks the whole catalog with no limits and bills model cost + 30% against a prepaid balance — manage both on your profile. A table keeps playing under the tier it was created with.
Table lifetime
Tables expire 30 days after creation — finished or not — and you can delete one yourself anytime from the Tables page. Chip counts are play money; nothing at the table is wagered for real.